Game speed | 350 |
Unit speed | 0.5 |
Resource production factor | 2 |
Barbarian village spawning | 700% chance when a player joins the world |
Bonus village spawning | 100% chance when a player joins the world |
Ability to demolish buildings | Active |
Morale | Inactive |
Milliseconds | Active |
Fake limit | 1% of the village points |
Research System | 3-level system |
Church | Inactive |
Watchtower | Inactive |
Quest System | Inactive |
Achievements | Active |
Growing barbarian villages | Active up to 1300 points |
Bonus villages | Bonus villages enabled |
Time frame for cancelling attacks | 0 minutes |
Time frame for cancelling transports | 5 minutes |
Night bonus | Inactive |
Protection for beginners | 25 minutes |
Max attackratio (attacker:defender) | Inactive |
Flags | Inactive |
Scavenging | Inactive |
Hauls | Active |
Stronghold | Inactive |
Archers | Active |
Scout system | The scout can report troops, buildings, resources and foreign units depending on the researched level |
Paladin | Active, no items |
Militia | Active |
Purchased using | Gold coins |
Max nobleman travel distance | 0 fields |
Loyalty decrease per nobleman attack | 20-35 |
Loyalty increase per hour | 350 |
Tribe member limit | 1 |
Ability to attack tribe members | Attacks vs tribe members turn into visits and thus do not deal any damage |
Tribe levels | Inactive |
Account sitting | Inactive |
Free trading | Active, time restriction based on the start of the individual player |
Support ticket | Supporting villages outside player's tribe is not possible. Tribe membership is checked when support is sent. |
Sleep mode | Inactive |
Ability to select starting direction | Inactive |
Start date | Jul 12,2014 10:00 |
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