Game speed | 75 |
Unit speed | 0.075 |
Resource production factor | 0.8 |
Barbarian village spawning | 675% chance when a player joins the world |
Bonus village spawning | 25% chance when a player joins the world |
Ability to demolish buildings | Active |
Morale | Active (not time-based) |
Milliseconds | Active |
Fake limit | 1% of the village points |
Research System | 3-level system |
Church | Active |
Watchtower | Inactive |
Quest System | Inactive |
Achievements | Active |
Growing barbarian villages | Active up to 1750 points |
Bonus villages | Bonus villages enabled |
Time frame for cancelling attacks | 1 minute |
Time frame for cancelling transports | 5 minutes |
Night bonus | Inactive |
Protection for beginners | 240 minutes |
Max attackratio (attacker:defender) | 7:1 for the first 480 minutes |
Flags | Inactive |
Scavenging | Inactive |
Hauls | Active |
Stronghold | Inactive |
Archers | Active |
Scout system | The scout can report troops, buildings, resources and foreign units depending on the researched level |
Paladin | Active, no items |
Militia | Active |
Purchased using | Resources, costs increase after the 2nd Nobleman |
Replace lost noblemen cheaply | Inactive |
Max nobleman travel distance | 25 fields |
Loyalty decrease per nobleman attack | 20-35 |
Loyalty increase per hour | 75 |
Tribe member limit | 5 |
Ability to attack tribe members | Attacks vs tribe members turn into visits and thus do not deal any damage |
Tribe levels | Active |
Account sitting | Inactive |
Free trading | Active, time restriction based on the start of the individual player |
Support ticket | Supporting villages outside player's tribe is not possible. Tribe membership is checked when support is sent. |
Sleep mode | Active |
Ability to select starting direction | Inactive |
Start date | Jul 12,2014 10:00 |
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